

- #Mxgp3 pc review how to#
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Let’s ignore the visual flaws for a moment and take a look at what the game has to offer.

#Mxgp3 pc review upgrade#
It’s a shame since the game definitely is an upgrade compared to the other ones in the franchise but it still isn’t capable of delivering the same kind of quality on every aspect of the game.
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The way the driver bounces over the floor is just a little too unrealistic. Sure, while driving, everything looks just fine but the problems start when you crash. As if this wasn’t disappointing enough already, the animation doesn’t make sense at all. The crowd looks like it’s made out of stone, there are still some textures loading in too slow and the weather isn’t realistic at all. Too bad the team still didn’t manage to create an overall good-looking game. Especially the addition of details in the bikes and circuits is most noticeable compared to the older games of the franchise. Don’t get me wrong, there’s progress since the bikes and circuits look a lot better than the ones we had before.
#Mxgp3 pc review how to#
The game runs on the powerful Unreal Engine 4 but the developers still are figuring out how to make everything look as good as possible. Is this one worth the shot? Or should you simply ignore its existence? Time to find out in our review!įirst things first, Milestone did improve the graphics of this third installment. This one is supposed to look better, play better and be better than the last two games combined. The last two games were average games but that didn’t stop developer Milestone from developing the third one in the franchise. Another weak point is the frequent frame-rate drops observed during our sessions on Xbox One, a console on which we experienced difficulties playing online as well, due to the lack of players.The MXGP franchise isn’t exactly going strong. Artificial intelligence always seemed capricious and hard to move in previous games, giving the impression that power balance is disproportionate at the time of collisions, and although this has been improved and you can now adjust it, it's still frustrating (although admittedly less than before). The AI, however, remains weak in the game.
#Mxgp3 pc review simulator#
It might be a little step, but for fans of the genre, (MX Simulator fans for instance) looking for pure realism it will be a remarkable addition, not least of all due to the immersion it offers as well as the pleasant sounds that emanate off these engines. Two stroke engines are finally in the game as well, a feature that has been heavily requested by the community. There are also other changes that will directly affect the performance of your motorcycle too, such as exhausts with acceleration speed, tires and suspensions with manoeuvrability, and brakes for, you guessed it, braking. If you like tailoring your ride to suit you, then there's good news, as the game features 300 customisation options for your rider and your bike, with many manufacturers contributing parts for the latter, such as handlebars, hand protectors, and more. This obviously means you may have to adapt your racing style, but it's worth it to keep things varied and interesting. You could start under a heavy sun, for example, and finish in the pouring rain. Dynamic weather changes have also been added, making the environment more alive and breaking the monotony that can sometimes creep in with a race. All those in the official MXGP season are there (once again), and realism is pursued here as well, since successive laps will dig furrows on the track that will directly impact the gameplay. Which brings us to the second point: the circuits. This engine incorporates more visual elements to the bike such as the wheels' reaction to the terrain, a welcome little detail to an already impressive looking game. It's worth noting, however, that for the design team the main appeal of this change is that it allowed them to go beyond the limits imposed by the previous one. The purpose of this choice is obvious, improving the physics and behaviour of the motorcycles, both on the muddy ground and in the air, while also offering improved visuals. The first major change resides in the graphics engine, as the game now uses Unreal Engine 4. It seems that Milestone has heard the complaints and has been working hard to build upon community feedback, something we found abundantly obvious when we got hands-on time with the game. Italian developer Milestone will soon be back with the third iteration of its MXGP series: The Official Motocross Videogame, aiming to improve on the issues such as AI and weather conditions that plagued the first two games.
